![]() Hope this helps, looking forward to seeing what you've been working on. In terms of tips, my advice would be to first silence all game background music in Unity when you capture your footage so you only capture the SFX, then, start editing by laying down the music track in screenflow (or final Cut, iMovie whatever, then you can make your video edits in time with the continuous music track, it's beats/modulations, etc. from within the same software + you can set it to capture very high quality video, then compress the output later. ![]() You can also edit your entire video and add nice titles etc. simulating the finger position) in different ways - check the demo out out, but I guarantee you'll be happy with it. I really like ScreenFlow (for Mac) - it's a great bit of software to use, and has nice options for showing the cursor (ie. I noticed you have always been keen to chip in with positive comments when other people posts here, so I thought I reply to this one in case it helps. On a side note, if i approached a publisher with this game (ie Chillingo), would this be something they could help with? This is an exclusive offer for you to get maximum discount. I realise this is an art in itself, and whilst I create 99% of all the models, music and code myself, I must admit video creation is one too many strings for my bow.Īs a sole indie developer (who can't really afford to outsource this), I was wondering if there are any 'trade secrets' or 'magical tips' that you could let me in on to turn something as mundane as a screen capture video into a more professional result.Įven advise on Software choices to help with this would be greatly received, Mac or PC. Get up to 50 off on Screenflow software using screenflow coupons. That said, my latest project has been become a longer, more advanced, labour of love, so I want to give it the very best of chances. Development on my latest project is coming swiftly to an end and i'm starting to think about Promo Videos, something I have previously not taken to much effort over (mainly due to time/my ability).
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